AI Insights · Timothy · January 2023
Top 5 Cars Games on iOS in Africa: Q4 2022 Performance
Discover the performance of the top 5 car games on iOS in Africa during Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 car games on iOS in Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Car Parking Jam:Traffic Escape by INDIEZ GLOBAL PTE. LTD. saw its weekly revenue peak at $89 in the last week of November, with a general upward trend in the preceding weeks. Weekly downloads fluctuated, starting from 5.6K at the end of September and dipping to a low of 2.9K in mid-December before recovering to 4.5K in the last week of December. Active users showed a slight decline from 12.8K at the end of September to around 10.3K in mid-December, before rising again to 12.2K by the end of the quarter.
Dr. Driving from SUD Inc. experienced modest weekly revenue, peaking at $28 in early November. Weekly downloads were relatively stable, starting at 3.8K at the end of September and increasing to 5.6K by the final week of December. Active users remained consistent, growing from 39.3K in late September to 48.3K by the end of December.
Real Car Driving: Racing games by Caroline Mize did not generate any revenue during Q4 2022. However, the app had a steady stream of downloads, with weekly figures varying between 2.9K and 4.5K. Active users showed a slight increase from 21.9K at the end of September to 23.1K by the end of December.
Car Parking Multiplayer from Aidana Kengbeiil saw its weekly revenue peak at $1.5K in the third week of December. Weekly downloads were consistent, ranging from 2.8K to 3.3K throughout the quarter. The number of active users remained stable, fluctuating around the 23K to 25K mark.
Get the Supercar 3D by SUPERSONIC STUDIOS LTD had its highest weekly revenue at $36 at the end of October. Weekly downloads showed a declining trend from 5.4K in early October to around 1.4K in mid-December, with a slight recovery to 1.6K in the final week. Active users peaked at 12.3K in early October and remained around 11K for the rest of the quarter.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.